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Notes / Behringer's KICK on a Mac, and what its source code reveals

Teardown · 27 October 2026

Behringer's KICK on a Mac, and what its source code reveals

Behringer published the KICK's source before it is on sale. It did not build, so I filled the gaps, and their app now runs on my Mac. The code also shows eight CV outputs, and no code for the AI camera.

TeardownBehringer KICKSource code

Can you help?

Uli, your new open-source organisation says Music Tribe makes the hardware and the community builds on it, and you have talked about people using AI to write that firmware. That is what this channel does, and your app already runs on my Mac. Send me a KICK and I will take it the rest of the way, in public: put this build on the real hardware, test all eight CV outputs into my rack, look for the camera, and port my own modules onto it, open source like yours. Everyone else: if you know which panel microcontroller or CV converter this is, which Variscite module is inside, or what "az01" was, email info@eight4awish.com.

A groovebox I could reprogram

On 14 October Behringer put the source code for the KICK (BE 0700-AAM) on GitHub: the JUCE application, the audio engine, the protocol for the front panel and a complete Buildroot Linux image. The KICK is not on sale yet, and it is laid out like an Akai MPC One.

I have owned MPCs and Maschine hardware, and I never got on with either. A groovebox whose code I can change is a different proposition, so I wanted to know what is inside it and whether my own modules could run on it. As released, the code does not build, so I filled in the missing pieces, and Behringer’s own KICK app now runs on my Mac.

I did not read 15,002 files myself. Claude cloned the repository and searched every file and all 14 commits, and I checked each finding against the file and line it came from. Most of the files are the stock Buildroot tree; about 3,200 are the app, the audio engine and the protocol. Six of Behringer’s own release commits list Claude as a co-author, so this was one AI checking another’s work.

No AI camera in the code

The headline feature is “AI camera for gesture control”. There is no code for it.

So either this code predates the camera, or the camera’s code is not published yet.

The hardware the code describes

Part What the code shows Where
Main computer NXP i.MX 8M Mini, Cortex-A53 at up to 1.8 GHz, on a Variscite module. The code does not say how many cores; the chip comes with one, two or four. The first README said DART-MX8M-MINI; the build uses Variscite’s device tree for the VAR-SOM-MX8M-MINI on their Symphony evaluation board Linux/buildroot/configs/KTKick_defconfig
Audio Coolaudio V4220M, a 24-bit stereo codec, two in and two out, at 48 kHz. Linux has no driver for it, so the patch borrows the Bluetooth dummy codec, gives it a Wolfson WM8804’s sample rates and comments out three error exits in the sound core patches/linux/001.imx8mm_dtsi.patch, 002.fsl_sai_codec.patch
Panel A separate microcontroller on a serial line at 230,400 baud, reflashed by Linux from Kick_MCU.hex. A reset command named EN_SYS_RESET_GD hints at a GigaDevice GD32, which is a guess Kick/modules/input_events/input_events.cpp, ComProtocol/PktMgr/PktMgr.hpp
CV and gate An eight-channel, 12-bit converter on I²C at 0x0C, 0 to 5 V, calibrated at every volt, with a 61-note table: five octaves of 1 V/oct. Its command bytes match Analog Devices’ AD5671R, an inference rather than a part number. Four stereo jacks labelled 1/5 to 4/8 carry two outputs each, and any output can be pitch, gate, mod wheel or velocity. I found no CV inputs Kick/modules/hardware/source/kick_I2c.cpp, kick_I2c.h
Screen 1024 × 600 LVDS. The Goodix GT911 touch controller is still set to 800 × 480 001.imx8mm_dtsi.patch
Controls 16 pads with aftertouch in banks A to H, Q-Link knobs, an encoder and a touch strip with three LED modes. The button names (Full Level, 16 Levels, Note Repeat, Prog Edit, Track Mute, Pad Mute, Next Seq, Erase, Overdub, TC) are the MPC One’s Kick/modules/contracts/dcl/dcl_contracts.h
Not on the feature list Broadcom Wi-Fi and Bluetooth firmware and a Wi-Fi settings page; updates from SD, a USB stick, a computer or over the air kick_WifiFirmware.cpp, kick_Hwcommon.h

The audio engine’s “over 300 effects” are Chris Johnson’s open-source Airwindows collection: 329 of them. My favourite comment in the repository is on the screen timing: “tried 1366 & 1000 as well.. 1024 works..”.

What the commit history shows

It reads as a project that was shelved and has been brought back for launch, in public, where anyone can watch it happen.

Could my modules run on it?

I have built modules on five platforms: the Daisy, the Teensy 4.1, the Ksoloti, the Pico 2 W and the Tiliqua. The four microcontrollers run at 150 to 600 MHz with no operating system, between 520 KB and 64 MB of memory, and audio from 32 to 96 kHz; the Tiliqua is an FPGA. The sound code is not tied to any of those chips. Beads, the MultiOsc engines and Mirth’s neural networks already build and run on my Mac, which is how the animations for my videos are made. The KICK is a Linux computer at up to 1.8 GHz, with stereo audio at 48 kHz.

What would change is everything around the sound: audio through ALSA or JACK (both are in the image), the controls through the panel protocol, and CV out through the converter, whose byte format is in kick_I2c.cpp. None of it needs Behringer’s app. What I would try first:

Two things will not cross: Silver and Gold, which are FPGA gateware rather than code for a processor, and anything that needs CV in.

It builds, and it runs

As published, the repository does not build. Two modules the app includes were never released, nor was the CMake file that registers them with the build, and the serial-port library for the panel was removed because it had no licence. With the two modules stubbed out, issue #9 counted about 4,500 errors.

So Claude and I wrote a stand-in for each piece, working from how the rest of the code uses it, and Behringer’s own KICK app now builds on a Mac and opens its Projects screen at the KICK’s 1024 × 600:

The KICK app’s Projects screen, running on a Mac

It took about 820 lines:

None of this is Music Tribe’s original code, and it is not finished. I have not heard a note out of it yet, the panel simulator still predates the current protocol, and nothing has been built for the KICK itself. The build, with notes on every stand-in, is the macos-build branch of my fork. Since then, another developer, HeyMoustache, has confirmed on GitHub that the same branch builds and runs on Linux, with no changes.

For hardware hackers

The device tree says what Linux is told exists, not what the board brings out to a header, but it is suggestive:

What the code cannot tell me

Everything here is from the public source and history as of 27 October 2026, and the hardware that ships may differ.

Source and tooling on GitHub →